NetTribe.it
Individualismo reticolare e comunità digitali
(Networked Individualism and Digital Communities)
By Paolo Dell'Aquila
"Virtual
communities" or "on-line communities" indicate networks of people who
gather together electronically in newsgroups or mailing lists to
discuss specific topics which range from academic research to hobbies.
In these cases, there are no geographic boundaries and participants can
be located anywhere in the world.
In our book we
analyse if these networks of computer-mediated communications can
product symbolic meanings and a common "ethos" which binds a group. We
study particularly some associations, created in the Internet, that
have also physical spaces of discussion (because they are part of a
civic network, or similar) starting with some case-studies.
We want to discuss,
if community on line can create a "feeling" of belonging, or
attachment, by sharing something in common. Communications in
newsgroups and mailing lists can build an ethics of the micro-groups,
which creates "ambiances" (Simmel, Maffesoli), atmospheres, life-styles
that distinguish a local network.
It's interesting to
analyse how "protocommunities"(Willis) can create a common body , or
better an "habitus" of values and attitudes and a system of shared
values and of social organization. We also aim at discussing, if
community networks can increase participation in the democratic
process. In this hypothesis, the general pattern towards an "ecology of
consumption" can product form of computer-mediated communications which
build again form of civic ethics. Virtual communities provide to their
members new public spaces, similar to those of the old "civil society"
(Rheingold). In these groups citizens can use technology to put
pressure on policy making.
They can lobby
directly by contacting decision makers and/or mobilize and educate
their members and potential members in favour or against the policies.
Volunteers can also "meet" and work from home, writing documents and
sending appeals to public and private administration and
management.
This can be
interpreted as the birth of new brainframes (de Kerchkove), by which we
can select the complexity of the world-wide information. Despite the
"virtual identities" of cyberpunk culture (that were always changing,
as simulacra), we are entering, perhaps, an era in which a man can
manage better the complexity of globalized economy and balance better
the relationship between human and natural ecosystem.